Damage Traits
Damage
Traits that push champion damage against enemies, NPCs, and bosses.
- Why it matters: These matter most when your champion is already part of your clear or boss team.
- Bring: Use them on champions you actually bring into damage-heavy content.
- TOG note: Higher rarity does not matter if the champion itself is not useful.
Trait Pool
| Trait | Chance | Effect |
|---|---|---|
| Aggressive I | 13.50% | Common | 5% damage dealt. |
| Aggressive II | 9.00% | Uncommon | 8% damage dealt. |
| Aggressive III | 5.00% | Rare | 10% damage dealt. |
| Aggressive IV | 2.50% | Epic | 12% damage dealt. |
| Berserk | 4.00% | Rare | 15% damage at 50% HP or lower. |
| Executioner | 0.60% | Mythic | 20% damage to NPCs and bosses. |
Trait Use
Do not reroll blindly.
Some traits are better for boss damage, some are better for farming, and some are better for long-term progression. Match the trait to the champion job.
Simple Logic
Use the right trait for the right goal.
Damage traits help clears, defense traits add stability, and economy or growth traits help account progress over time.
- Boss and NPC pressure: Aggressive, Berserk, Executioner.
- Safer runs: Defensive.
- Resource farming: Greedy, Collector, Scavenger.
- Long-term value: Specialist, Swift, Trainer, Cooldown Breaker.
TOG Advice
Clan reroll logic.
- Do not waste rerolls on bad champions.
- Use damage traits where the champion is already useful.
- Use economy and growth traits when the champion is part of your farm route.
Best Trait For...
Quick pick recommendations.
Greedy, Collector, Scavenger
Best for yen, shard farming, and extra loot value over long sessions.Executioner, Aggressive IV
The best picks when the goal is killing bosses and NPC targets faster.Trainer, Specialist
Ideal when you want better stat growth and training speed over time.Aggressive I, Aggressive II, Aggressive III
Simple early upgrades that help newer members without overcomplicating builds.